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 Total number of results: 195
Revision Status Comments Path Commit summary Author Date
151 new - Revert revision 199, was too buggy for release. admin 21:28, 29 May 2012
149 new - Beginning of asynchronous operations. Contains some deadlocks and breaks Dir... admin 17:47, 28 May 2012
131 new -
Remove debug-only restriction on Direct3D7 interface, permanently this time... admin 18:15, 23 March 2012
126 new - Oops. admin 01:06, 15 March 2012
125 new - Add TestCooperativeLevel admin 00:46, 15 March 2012
116 new - Fix D3D object shutdown... admin 00:00, 8 March 2012
109 new -
Release 0.1.6... admin 15:39, 3 March 2012
102 new -
Begin implementing DrawIndexedPrimitive in render thread... admin 01:15, 18 February 2012
99 new - GetDC() fixes admin 19:00, 11 February 2012
98 new - Fix release compilation.... admin 19:56, 5 February 2012
97 new - fix GetDisplayMode admin 21:38, 4 February 2012
96 new - check a few more pointers admin 20:40, 4 February 2012
95 new - Return error on null "this" pointers... admin 01:59, 3 February 2012
94 new - Verify a few pointers... admin 02:53, 31 January 2012
93 new -
Release 0.1.5... admin 22:48, 28 January 2012
91 new - Move render window to OpenGL thread.... admin 17:20, 28 January 2012
90 new - Add lpDDSurfaceTargetOverride to Flip... admin 21:59, 27 January 2012
89 new - Add IDirectDrawSurface::Restore... admin 20:37, 27 January 2012
88 new - Move OpenGL rendering to dedicated thread admin 19:00, 27 January 2012
87 new - Clean up DDraw surfaces when IDirectDraw object is deleted.... admin 01:36, 25 January 2012
86 new - Fix GetAvailableVidMem - check if pointers are null admin 01:03, 24 January 2012
85 new - Forgot to add the GlobalMemoryStatus call. admin 01:01, 24 January 2012
84 new - Implement GetAvailableVidMem admin 00:58, 24 January 2012
83 new - Fix GetDisplayMode... admin 00:39, 24 January 2012
82 new - Fix shader states... admin 20:07, 22 January 2012
80 new - Clean up GL objects on shutdown admin 02:38, 17 January 2012
77 new -
Use shaders for all drawing operations.... admin 17:25, 15 January 2012
76 new -
Release 0.1.3... admin 20:23, 14 January 2012
74 new - Add Clear, BeginScene, and EndScene admin 17:51, 8 January 2012
51 new -
Begin adding classes for IDirec3D7 and IDirect3DDevice7 (currently non-functi... admin 00:05, 28 December 2011
49 new - Restore display mode when destroying DirectDraw device. admin 21:12, 25 December 2011
47 new - Add COM initialization for DDraw and clipper objects admin 20:11, 25 December 2011
46 new - fix glDirectDrawSurface::Initialize... admin 17:47, 25 December 2011
45 new - Implement glDirectDraw7::Initialize admin 17:40, 25 December 2011
42 new - Another attempt at vsync fixes. admin 21:44, 24 December 2011
41 new - Undo r40 admin 20:43, 24 December 2011
40 new - Quick vsync fix admin 20:12, 24 December 2011
37 new -
Add vsync for Flip()... admin 19:42, 24 December 2011
35 new - Set DDCAPS_CANBLTSYSMEM admin 02:46, 22 December 2011
34 new - Fix IDirectDraw::PageLock and PageUnlock functions. Set DDCAPS2_NOPAGELOCKRE... admin 02:44, 22 December 2011
33 new -
Add IDirectDraw::WaitForVerticalBlank... admin 02:26, 22 December 2011
32 new -
Handle mouse moves in ddraw render window... admin 22:25, 18 December 2011
31 new -
Fix DXGLTest and render window repainting... admin 21:29, 18 December 2011
7 new -
DXGL 0.0.7:... admin 19:40, 19 November 2011
6 new -
DXGL 0.0.6:... admin 19:09, 19 November 2011
5 new -
DXGL 0.0.5:... admin 18:59, 19 November 2011
4 new -
DXGL 0.0.4:... admin 18:52, 19 November 2011
3 new -
DXGL 0.0.3:... admin 18:46, 19 November 2011
2 new -
DXGL 0.0.2 Release... admin 18:33, 19 November 2011
1 new -
Release version 0.0.1 admin 18:23, 19 November 2011
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