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 Total number of results: 167
Revision Status Comments Path Commit summary Author Date
248 new - Add IDirect3D2 interfaces. admin 21:32, 1 September 2012
246 new -
Update dxglcfg image in help.... admin 22:42, 26 August 2012
245 new - Add missing texture source... admin 17:53, 26 August 2012
244 new -
Major rewrite of texture management to support future texture upload methods.... admin 15:45, 26 August 2012
219 new -
Fix locking surfaces multiple times before blitting. admin 21:01, 24 July 2012
198 new - Set lights in viewport (not yet working) admin 00:02, 5 July 2012
196 new - Support creating lights. Fix IDirec3D7::QueryInterface and IDirectDrawSurfac... admin 14:41, 4 July 2012
193 new - Add rest of IDirectDraw3 functions.... admin 14:03, 4 July 2012
172 new - Move render window to dedicated thread admin 23:28, 22 June 2012
160 new - Add IUnknownIID to all QueryInterface functions for COM compliance. admin 17:53, 4 June 2012
143 new -
Set version 0.2.0... admin 01:06, 6 May 2012
141 new - Add texture filtering. admin 22:14, 16 April 2012
133 new - Eliminate glGetAttribLocation and glGetUniformLocation in DrawPrimitives func... admin 21:41, 9 April 2012
131 new -
Remove debug-only restriction on Direct3D7 interface, permanently this time... admin 18:15, 23 March 2012
124 new - Generate Texture Stage shader IDs. admin 01:20, 13 March 2012
100 new - Validate more parameters.... admin 21:56, 12 February 2012
99 new - GetDC() fixes admin 19:00, 11 February 2012
97 new - fix GetDisplayMode admin 21:38, 4 February 2012
96 new - check a few more pointers admin 20:40, 4 February 2012
95 new - Return error on null "this" pointers... admin 01:59, 3 February 2012
94 new - Verify a few pointers... admin 02:53, 31 January 2012
93 new -
Release 0.1.5... admin 22:48, 28 January 2012
90 new - Add lpDDSurfaceTargetOverride to Flip... admin 21:59, 27 January 2012
89 new - Add IDirectDrawSurface::Restore... admin 20:37, 27 January 2012
88 new - Move OpenGL rendering to dedicated thread admin 19:00, 27 January 2012
87 new - Clean up DDraw surfaces when IDirectDraw object is deleted.... admin 01:36, 25 January 2012
83 new - Fix GetDisplayMode... admin 00:39, 24 January 2012
82 new - Fix shader states... admin 20:07, 22 January 2012
81 new -
Release 0.1.4... admin 02:08, 18 January 2012
79 new - Draw using glDrawRangeElements. Still using deprecated generic vertex attrib... admin 01:46, 17 January 2012
78 new - Eliminate deprecated glPushAttrib/glPopAttrib admin 17:42, 15 January 2012
77 new -
Use shaders for all drawing operations.... admin 17:25, 15 January 2012
74 new - Add Clear, BeginScene, and EndScene admin 17:51, 8 January 2012
70 new -
Add texture format checkbox to dxglcfg admin 17:45, 7 January 2012
63 new - Add AddAttachedSurface and DeleteAttachedSurface.... admin 21:59, 31 December 2011
62 new - Add depth buffer surfaces admin 21:44, 31 December 2011
61 new - Remove RGB565 format; has compatibility issues admin 20:08, 31 December 2011
60 new - Set internalformat on textures... admin 19:50, 31 December 2011
46 new - fix glDirectDrawSurface::Initialize... admin 17:47, 25 December 2011
43 new - Remove DDSD_CAPS validation on surface creation. Adds compatibility with Lan... admin 01:31, 25 December 2011
42 new - Another attempt at vsync fixes. admin 21:44, 24 December 2011
37 new -
Add vsync for Flip()... admin 19:42, 24 December 2011
34 new - Fix IDirectDraw::PageLock and PageUnlock functions. Set DDCAPS2_NOPAGELOCKRE... admin 02:44, 22 December 2011
7 new -
DXGL 0.0.7:... admin 19:40, 19 November 2011
6 new -
DXGL 0.0.6:... admin 19:09, 19 November 2011
5 new -
DXGL 0.0.5:... admin 18:59, 19 November 2011
4 new -
DXGL 0.0.4:... admin 18:52, 19 November 2011
3 new -
DXGL 0.0.3:... admin 18:46, 19 November 2011
2 new -
DXGL 0.0.2 Release... admin 18:33, 19 November 2011
1 new -
Release version 0.0.1 admin 18:23, 19 November 2011
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