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 Total number of results: 950
Revision Status Comments Path Commit summary Author Date
100 new - Validate more parameters.... admin 21:56, 12 February 2012
99 new - GetDC() fixes admin 19:00, 11 February 2012
98 new - Fix release compilation.... admin 19:56, 5 February 2012
97 new - fix GetDisplayMode admin 21:38, 4 February 2012
96 new - check a few more pointers admin 20:40, 4 February 2012
95 new - Return error on null "this" pointers... admin 01:59, 3 February 2012
94 new - Verify a few pointers... admin 02:53, 31 January 2012
93 new -
Release 0.1.5... admin 22:48, 28 January 2012
92 new - Add bilinear filtering to 8-bit modes admin 18:03, 28 January 2012
91 new - Move render window to OpenGL thread.... admin 17:20, 28 January 2012
90 new - Add lpDDSurfaceTargetOverride to Flip... admin 21:59, 27 January 2012
89 new - Add IDirectDrawSurface::Restore... admin 20:37, 27 January 2012
88 new - Move OpenGL rendering to dedicated thread admin 19:00, 27 January 2012
87 new - Clean up DDraw surfaces when IDirectDraw object is deleted.... admin 01:36, 25 January 2012
86 new - Fix GetAvailableVidMem - check if pointers are null admin 01:03, 24 January 2012
85 new - Forgot to add the GlobalMemoryStatus call. admin 01:01, 24 January 2012
84 new - Implement GetAvailableVidMem admin 00:58, 24 January 2012
83 new - Fix GetDisplayMode... admin 00:39, 24 January 2012
82 new - Fix shader states... admin 20:07, 22 January 2012
81 new -
Release 0.1.4... admin 02:08, 18 January 2012
80 new - Clean up GL objects on shutdown admin 02:38, 17 January 2012
79 new - Draw using glDrawRangeElements. Still using deprecated generic vertex attrib... admin 01:46, 17 January 2012
78 new - Eliminate deprecated glPushAttrib/glPopAttrib admin 17:42, 15 January 2012
77 new -
Use shaders for all drawing operations.... admin 17:25, 15 January 2012
76 new -
Release 0.1.3... admin 20:23, 14 January 2012
75 new - Begin adding vertex array support... admin 20:16, 14 January 2012
74 new - Add Clear, BeginScene, and EndScene admin 17:51, 8 January 2012
73 new - Add SetLight... admin 17:03, 8 January 2012
72 new -
Add GetTransform and SetTransform... admin 16:50, 8 January 2012
71 new - set optimized textures to default true admin 00:10, 8 January 2012
70 new -
Add texture format checkbox to dxglcfg admin 17:45, 7 January 2012
69 new -
Remove audio and input settings from dxglcfg and cfgmgr... admin 16:09, 7 January 2012
68 new -
Add IDirect3DDevice7::LightEnable... admin 02:10, 5 January 2012
67 new - Add IDirect3DDevice7::GetMaterial and SetMaterial admin 15:58, 1 January 2012
66 new - Add GetRenderState and begin adding SetRenderState admin 02:38, 1 January 2012
65 new - Set default D3D render state on device creation admin 02:14, 1 January 2012
64 new - Add IDirect3D7::CreateDevice... admin 22:33, 31 December 2011
63 new - Add AddAttachedSurface and DeleteAttachedSurface.... admin 21:59, 31 December 2011
62 new - Add depth buffer surfaces admin 21:44, 31 December 2011
61 new - Remove RGB565 format; has compatibility issues admin 20:08, 31 December 2011
60 new - Set internalformat on textures... admin 19:50, 31 December 2011
59 new - Fix typo admin 17:52, 31 December 2011
58 new -
Add IDirect3D7::EnumZBufferFormats... admin 17:15, 31 December 2011
57 new - Complete D3D test 1 admin 16:03, 30 December 2011
56 new -
Add Z buffer to D3D tests admin 20:44, 28 December 2011
55 new - Add basic polygon test to dxgltest admin 19:31, 28 December 2011
54 new -
Begin adding D3D test initialization code... admin 18:10, 28 December 2011
53 new - add 3D Graphics tab to DXGLTest admin 16:35, 28 December 2011
52 new - Make glDirect3DDevice7 link by stubbing all member functions for now admin 00:24, 28 December 2011
51 new -
Begin adding classes for IDirec3D7 and IDirect3DDevice7 (currently non-functi... admin 00:05, 28 December 2011
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