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 Total number of results: 103
Revision Status Comments Path Commit summary Author Date
228 new - Add background color to Texture Shader demo.... admin 21:58, 5 August 2012
227 new - Enable texture stage operations.... admin 21:07, 5 August 2012
226 new - Set texture stage arguments.... admin 17:14, 5 August 2012
225 new - Handle message for texture stage selection control.... admin 01:19, 5 August 2012
224 new - Populate Texture Shader dialog controls. admin 23:31, 3 August 2012
223 new - Create data structure for Texture Shader demo. admin 00:49, 1 August 2012
221 new - Make texture shader demo start working. admin 23:48, 30 July 2012
220 new -
Fix buildtool for directories with spaces.... admin 20:02, 29 July 2012
219 new -
Fix locking surfaces multiple times before blitting. admin 21:01, 24 July 2012
218 new - Re-order controls for proper tab stops.... admin 19:16, 21 July 2012
217 new - Create Texture Shader Demo dialog. admin 13:45, 21 July 2012
214 new -
Fix typo in installer (where did that come from?)... admin 22:23, 13 July 2012
170 new -
Fix thread leaks.... admin 21:13, 10 June 2012
158 new - Make dxgltest fullscreen window non-topmost in debug builds. admin 17:22, 4 June 2012
156 new -
Ignore .user files admin 01:32, 3 June 2012
155 new -
Add build tool project.... admin 01:30, 3 June 2012
150 new -
Set version info on installer.... admin 18:19, 28 May 2012
137 new -
Fill in texture stages in fragment shader.... admin 21:56, 15 April 2012
131 new -
Remove debug-only restriction on Direct3D7 interface, permanently this time... admin 18:15, 23 March 2012
119 new - Add D3D texture test to dxgltest admin 15:49, 11 March 2012
117 new -
Support Windows 8 High Contrast themes admin 00:31, 8 March 2012
109 new -
Release 0.1.6... admin 15:39, 3 March 2012
106 new -
Almost have DrawIndexedPrimitive working.... admin 01:04, 23 February 2012
102 new -
Begin implementing DrawIndexedPrimitive in render thread... admin 01:15, 18 February 2012
93 new -
Release 0.1.5... admin 22:48, 28 January 2012
76 new -
Release 0.1.3... admin 20:23, 14 January 2012
68 new -
Add IDirect3DDevice7::LightEnable... admin 02:10, 5 January 2012
58 new -
Add IDirect3D7::EnumZBufferFormats... admin 17:15, 31 December 2011
57 new - Complete D3D test 1 admin 16:03, 30 December 2011
56 new -
Add Z buffer to D3D tests admin 20:44, 28 December 2011
55 new - Add basic polygon test to dxgltest admin 19:31, 28 December 2011
54 new -
Begin adding D3D test initialization code... admin 18:10, 28 December 2011
53 new - add 3D Graphics tab to DXGLTest admin 16:35, 28 December 2011
51 new -
Begin adding classes for IDirec3D7 and IDirect3DDevice7 (currently non-functi... admin 00:05, 28 December 2011
32 new -
Handle mouse moves in ddraw render window... admin 22:25, 18 December 2011
31 new -
Fix DXGLTest and render window repainting... admin 21:29, 18 December 2011
30 new - Add mouse pointer test to DXGLTest... admin 20:54, 18 December 2011
26 new -
Remove Code::Blocks projects admin 01:27, 18 December 2011
21 new -
Added more content to help file.... admin 23:44, 10 December 2011
20 new -
Add content to help file.... admin 20:54, 10 December 2011
19 new -
Write installation directory on install.... admin 02:57, 8 December 2011
17 new - Fix palette memory leak in dxgltest admin 03:32, 4 December 2011
8 new -
Add install path to CFGMGR... admin 19:53, 19 November 2011
7 new -
DXGL 0.0.7:... admin 19:40, 19 November 2011
6 new -
DXGL 0.0.6:... admin 19:09, 19 November 2011
5 new -
DXGL 0.0.5:... admin 18:59, 19 November 2011
4 new -
DXGL 0.0.4:... admin 18:52, 19 November 2011
3 new -
DXGL 0.0.3:... admin 18:46, 19 November 2011
2 new -
DXGL 0.0.2 Release... admin 18:33, 19 November 2011
1 new -
Release version 0.0.1 admin 18:23, 19 November 2011
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